
React
Next.js
Tailwind
I built this website for anyone interested in my work, or for any future employers. I'm planning to add a blog at some point to share any interesting technical solutions I find while working on projects. The site was built using React, Next.js, and Tailwind. Thanks for stopping by!

Download on itch.io
itch.ioGodot
Aseprite
FL Studio
Lootvale is a fantasy idle game about discovering rare loot. I handled the programming, sound design and in-engine animation, while my brother created the pixel art. This project taught me how to build more complex game systems, impactful sounds, and dynamic animations.
Download on itch.io
itch.io
Play on itch.io
itch.ioGodot
Aseprite
Game Jam
Lightcaster is a light-reflecting puzzle game about shutting down corrupted machines. I worked as the programmer in collaboration with my brother, who created the pixel art. It was built within 7 days for Godot Wild Jam #75, and placed 13th out of 95 entries.
Play on itch.io
itch.io
Download on itch.io
itch.ioUnity
Aseprite
Team Project
The Cosy Cauldron is a relaxing coffee-making simulator inspired by the Papa Louie games. I worked as the lead programmer in a team of 4 to design and implement it in Unity. Originally tasked to create a prototype, we finished and polished the entire game within 12 weeks.
Download on itch.io
itch.io
Watch the showreel
YouTubeGodot
Raspberry Pi
RFID
Flask
Champions & Spells is a fighting game inspired by the toys-to-life nature of Skylanders. Utilising RFID technology, I built a custom Raspberry Pi portable device capable of scanning physical champion and spell cards, transferring them into the game for battling.
Watch the showreel
YouTube
Play on itch.io
itch.ioGodot
Aseprite
VCE Media
Light Beam is a short platformer I created as my Year 12 VCE Media project. It was also the first game I ever made in Godot, jump-starting my love for the engine. I received 100% for the assignment, and later polished the game with improved graphics and controls.
Play on itch.io
itch.ioWatch the closing
YouTubeMinecraft
Server Management
During my mid-secondary school years, I built and managed a Minecraft server called PixelJumps. PixelJumps was a server dedicated to parkour, where players were challenged to complete progressively harder courses. The server averaged ~20 players online at a time during its peak.
Watch the closing
YouTube
Watch a timelapse
YouTubeMinecraft
3D Modelling
YouTube
During my early secondary school years, I taught myself how to model, pose, and render 3D Minecraft character skins. I opened requests for anyone interested in a customised render of their Minecraft skin, and uploaded the recorded timelapses to my YouTube channel.
Watch a timelapse
YouTube
Play on Scratch
ScratchScratch
Dungeon Run was the first game I ever made during my early secondary school years. Built using the ultra-powerful Scratch engine, Dungeon Run is a buggy platforming adventure where you play as a cube descending to the depths of a dungeon to defeat the deadly Skeleton Lord.
Play on Scratch
Scratch2026 Torin Archer